Search For The Needle Chapter 1: Farmhouse walkthrough
Full Normal Farmhouse route from collecting and the Needle search through Equip, Give and the chapter ending.
Read more about Search For The Needle Chapter 1: Farmhouse walkthrough →Resume Farmhouse, Basement or Ranch from the objective you have already reached. Check the target item, accepted puzzles, UFO repairs and departure signal before repeating a route.
Choose a full chapter route or the separate Basement puzzle guide from your current checkpoint. Spoilers below include chapter-ending checkpoints and later Ranch fight and driving objectives. Farmhouse and Basement cover Normal mode; the Ranch combat guide includes a Permanent Vacuum example.
Full Normal Farmhouse route from collecting and the Needle search through Equip, Give and the chapter ending.
Read more about Search For The Needle Chapter 1: Farmhouse walkthrough →Full Normal Basement route for room access, the Key and escape. Choose this for levers, doors, exit requirements or the whole chapter.
Read more about Search For The Needle Chapter 2: Basement walkthrough →Focused checks for the picture, hanging crystals and numbered paper using your room’s clues. Choose this when one puzzle blocks you.
Read more about Search For The Needle Basement puzzles: crystals, keypad code and picture →Full Ranch chain: deliver parts, check repairs, fight the Hay Golem and drive to departure. Combat includes a Permanent Vacuum example.
Read more about Search For The Needle Chapter 3: Ranch walkthrough →Four articles cover three chapter topics. Farmhouse covers the Needle through the ending; Basement covers the Key, room access and escape; Basement puzzles focuses on the picture, crystals and numbered paper. Ranch covers parts, repairs, combat and departure. The table includes ending spoilers.
| Detailed guide | Your checkpoint | Check first | Signal or boundary |
|---|---|---|---|
| Farmhouse walkthrough | Normal Farmhouse: searching hay | Collect, sell and inspect exposed patches. | Confirm the Needle; Gems or pile size are insufficient. |
| Farmhouse walkthrough | Normal Farmhouse: Needle picked up | Equip it and use Give with the Farmer. | Confirm his acknowledgement. |
| Farmhouse walkthrough | Normal Farmhouse: handoff accepted | Follow the Farmer into the cellar scene. | Continue through the chapter ending. |
| Basement walkthrough | Normal Basement: room stays closed | Follow the colored wires to three levers. | Check that the puzzle-room door opens. |
| Basement puzzles | Normal Basement: below 3/3 puzzles | Use your picture, crystal or paper clue. | Each accepted puzzle advances the counter. |
| Basement walkthrough | Normal Basement: lasers gone; exit blocked | Check the Key is found and equipped. | Use the ladder and trapdoor to reach the ending. |
| Ranch walkthrough | Ranch: part found or carried | Pick it up, deliver it and check the repair. | Delivery can leave a repair panel unfinished. |
| Ranch walkthrough | Ranch: seven parts; repair incomplete | Finish the remaining repair interaction. | Check 7/7 parts, 1/1 Repair and repaired feedback. |
| Ranch walkthrough | Ranch: repaired; Golem awake | Check the fight’s equipment conditions and weak point. | Defeat the Golem before the car-key stage. |
| Ranch walkthrough | Ranch: Golem defeated | Take the car key and use the driver’s seat. | A passenger seat does not provide driving control. |
| Ranch walkthrough | Ranch: truck moving | Follow exit arrows. | Reach the departure cutscene. |
For an entire route, choose the chapter walkthrough. If only a Basement picture, crystal or paper puzzle blocks you, choose Basement puzzles. Use the table to resume at your unfinished checkpoint instead of repeating the opening.
Keep chapter completion separate from its earlier checkpoints. The Farmhouse handoff leads into its ending. Normal Basement needs both its Key and three accepted puzzles; either line of work can come first. Ranch continues from delivered parts and finished repairs into the fight and drive. Follow the relevant walkthrough through its ending signal.
Use Guides for the collection loop, Needle search, inputs or troubleshooting. Choose the Farmhouse walkthrough when you need the full route through the handoff and ending.
Choose the walkthrough for the Key, levers, room access or exit. Choose Basement puzzles for a picture, crystal or paper clue and its acceptance check. The Key and accepted puzzles remain separate escape requirements.
Use the Ranch walkthrough at the stage you reached. It separates delivery from repair completion and continues beyond the fight to the car key and departure. Read its equipment conditions before using the combat example.
The Farmhouse red-button event and Find the UFO badge check are in Resources. Repairing the crashed Ranch ship is part of the Chapter 3 walkthrough.